M.A.G.I : Crafting Music from Code in Unity

In this blog the steps to craft an audio synthesis…

3D fractals

Contents Part 1 – Introduction and research During the first…

Stylized Water Shader

Table of contents Introduction When the task came to think…

Custom toon shading in godot

Goal I want to be able to recreate the visuals…

A lightweight toon/hand-drawn shader for mobile applications

For my Research and Development subject I want to learn…

PCG D&D Enemy Dungeons

Introduction For my research project, I’ve chosen to work on…

Procedurally Generated 3D-Voxel-Cave

Table of Content: 1. Introduction Hi, my name is Jakob…

Mesh Slicing for a Boss Battle

The objective is to make a Boss that is destructible…

Line Drawing/Cartoon Halftone Shaders

For this R&D project I wanted to recreate the crisp…

Immersive flying player movement

Game studios spend weeks on the player characters in their…

Teaching music through game play

When considering learning through games, there are usually two types…

Planet Generator

Introduction My goal for R&D was to create a planet…